Shadows in the Grass

A Short Hiatus

Hey all!

If you've been following us on Facebook or Twitter, you would have seen a flurry of progress on the film in the last few months. We fixed up lots of cameras, revitalized Conrad's textures, revisited the grass dynamics from the trailer, debugged LOTs of render issues, designed some of the motion graphics, and are at the point where almost the whole film runs through the final render/composite pipeline.

However, that progress stopped about a month ago. The short version of the story is that in November I opened up my schedule so I could work on the film nearly full time, with the goal of largely finishing post-production for mid-April. A trade-off was that we no longer had access to my client's render farm, so there was a build-out of a new one that we're paying for with most of what was left of the IndieGoGo donations. After a flurry of activity, it became clear that there was far too much left to do before I ran out of runway.

Unfortunately, we've had to put Shadows in the Grass on hiatus for a while so I can keep the lights on.

I'm making myself available for some freelance VFX and software development work, and hoping to produce commercial versions of a few of the tools I've been building for this film to sell as plugins for VFX software (e.g. Maya, Nuke and After Effects). I'm hopeful that this will provide a small amount of passive-ish funds so I can keep working on the film until it is finished.

In the meantime, if you donated $20 or more and haven't received a patch and some stickers please send us an email with your current address. These are the only rewards we will have until we are actually done the film, so I want to keep spreading them around!

Wish me luck!

Posted by Mike Boers .