Shadows in the Grass

Slap-Comps Are Done

Swag is coming!

Hey folks!

Thought you should know that we've hit another milestone:

We've completed slap-comps with results from the final light/comp pipeline on (mostly) the whole film!

This video is one massive marathon session in which I do the actual slap-comps of the last few scenes in the film.

This means that we have layouts, animation, basic lighting, rendering, and compositing all at least started, and most of the remaining work is iteration of those. It is a huge milestone for us because we're finally working on what will ultimately be the final film. There are a few stragglers, but they are one-off shots that we will pick up later when similar shots are nearing completion.

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Nearly Animated!

Hello to our wonderful (and patient) supporters!

We are pleased to tell you that post-production is continuing on this project, and things are picking up momentum behind the scenes. Our fantastic animator, Brian Vowels, has made huge progress in completing 90% of the animation on the film, and Matt and I are slowly checking off our to-do lists as we see more and more of this post-production puzzle come together.

We have also started preparing some of our base reward offerings, so we hope some of those will land in your mailboxes in time for the film reaching completion. We will also be contacting those of you at the various "Colonist" reward levels, who still wish to have their likeness featured in the Hypatia’s crew roster.

We wanted to share a few quick behind the scenes glimpses at the animation process so you can see Conrad coming to life:

Anticipate more updates from us soon, and thanks again for your continued support.

~ Mike and Matt

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Starting Off 2018 With An Update

Hello Supporters!

Mike and I just wanted to wish you a happy new year, and start off the new year with a bit of new information about the project.

2017 became a slightly complicated year for Mike and I, and we are both frustrated by some technical and personal curveballs which were thrown our way. However, the last few months of 2017 were very fruitful, and we are both confident that that this accelerated pace will continue into 2018 until we have a finished product to share with all of you.

We have a final cut we are very confident in, all of our assets have modelled, prepped and laid out for final animation, and further refinements have been made to our render pipeline (including investigating some new render engines to streamline the process and decrease the cost of render time.

We have also engaged an incredibly talented animator to take on the remainder of Conrad's scenes, and are confident that we will have some new content to show shortly.

On behalf of both of us​, I'd like to thank you for your continued support of our project, and confidence in us to complete the film to our exacting standards.

We know that going has been slow, but we have not lost enthusiasm for the movie, nor has our commitment wavered in the slightest. Please stay tuned for some more updates very soon!

~ Matt

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Layouts Are Done!

We've crossed a few milestones recently, and have some more coming up!

About 2 weeks ago we finished tracking and layout on 99% of the show. There are a few very specific shots left that have interesting demands, but essentially all of our ~120 shots have had their camera tracked, laid out in 3D sets with Conrad and image planes for Laura, and slap-comps to marry it together.

That means, after ~14 months of part-time work since the bulk of the VFX on the actual show started, we are at a stage where every shot is represented and the road to a final film is one of iteration. We have a pipeline buildout stage coming up before we're churning through final shots, but it is very close, and we're very excited to be where we are!

The animation team will be delivering their experiments on their first scene in the next few days, and then we'll unleash them upon the rest of the show. We are working through the typical VFX/post-production pipeline in a very non-linear manner, so having final animation means we can (1) do 95% of the sound work long before the film is otherwise done, and (2) have a final to-do list for our assets.

It has been slow going, but we've been picking up steam the whole time, and a film is finally in sight!

~ Mike, Matt, and the SitG team

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We Survived the Move

Hello dear Friends, Family and Supporters of Shadows in the Grass,

We’re trying to keep the spam low and the excitement high, so here is another update to keep us on your radar! We’ve been hard at work and have been making tangible progress that we’re excited to share with you!

Despite the massive endeavor of moving their offices across the city, the visual effects company we partnered with last year continues to impress us with their enthusiasm for the project. With their help, we have now modeled ALL of our interior assets and Conrad’s design has been finalized, his modelling refined, and his body rigged for animation. Check out the videos below if you want to see a small sample of our modeled assets!

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